Endless Tales (v2.16.1118)
Endless Tales » Devlog
ANNOUNCEMENT
I apologize for the inconvenient, that due to a personal health reason, and since there are major fixes and upgrades that I have done; it was delayed until today. Like Shigeru Miyamoto said "A delayed game, is eventually good, a bad game is bad forever." Therefore, I'd rather do the test and do re-trial, make sure that there's no major game-breaker errors and bugs which will annoyed and angered the players (I know how that feel and I don't want the gamers that take interest in my game feel the same way).
I thankyou for your understanding and appreciation, I hope I can deliver you much more better games for your satisfaction.
Best regards, SZ.
Changelogs (ver 2.16.1118):
- changed several maps' BGM
- changed battle BGM for Althaia & Zeo
- changed Battle Monk's weapon class
- changed Inquisitor's weapon class
- fixed enemy's skills for not dealing damage
- fixed Hunter's Guild SideQuests for not canceled properly
- fixed row information
- fixed HELP informations
- completed chapter 1 of Althaia's story
- introduced maze features
- implemented add/remove party member
- added pictures for key item HELP
- added simple weapon effects
- removed unnecessary dialogues
- reconfigured skill damages
- reconfigured passive states
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Endless Tales
A classic JRPG with multiple ending scenarios.
Status | On hold |
Author | Endless Art Games |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, Female Protagonist, Male protagonist, Multiple Endings, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Delayed ProjectDec 18, 2018
- ET v1.01.1018.2Oct 16, 2018
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